Ace – An “Ace” occurs when a player makes their first shot, or drive, into the basket. One of the unique practices in disc golf is to have all participants in the ace group or all spectators sign the “ace disc” commemorating the accomplishment.
Air Bounce – A disc golf throw in which the disc is thrown so that it suddenly “bounces” or “rises” into the air early on in its flight. This term also refers to sudden lift that a disc receives due to wind.
All Star (Par) – [slang term] A scoring term that is used while recording strokes on a card, when everyone makes Par for the scored hole. (example: “Everyone got a 3? Woohoo… All Star Par!)
Albatross – A disc golf term for completing a hole three under par, also known as a double eagle. This is extremely rare. You can score an Albatross by throwing an Ace on a par 4 hole. [Double Eagle]
Anhyzer – A disc’s flight arc that fades to the right for a right-handed backhand throw. Also, it is an angle of release on the discs outside edge, away/opposite, of the thrower’s hand. (Example: the left edge of the disc is tilted UPWARD for a RHBH thrower) (Reference: Anny)
Anny – [slang term] A disc’s flight arc that fades to the right for a right-handed backhand throw. Also, it is an angle of release on the discs outside edge, away/opposite, of the thrower’s hand. (Example: the left edge of the disc is tilted UPWARD for a RHBH thrower) (Reference: Anhyzer)
Approach – the path defined by the player or course between the tee box and the basket (normal reference is as you get closer to the basket.) [further away from the basket could be defined as the Fairway]
Approach Disc – A disc used to make the “approach shot.” Choices for this may be a stable, slower-speed disc such as a mid-range disc, multi-purpose disc, or putter for their approach shot.
Approach Shot – usually the second shot or subsequent shots on the hole (after the initial drive), designed to place the disc within putting distance. A safe shot thrown to land next to the basket rather than into it.
Approximate Lie – A lie (or agreed upon location established by a players group) for a player to resume play in the event that the disc is lost, moved, out of bounds, or play was delayed (such as hazardous weather conditions).
Away Player – The player whose disc (or lie) is farthest from the basket. The away player always throws next.
Backhand [grip] – A grip with the thumb on the flight plate and the fingers curled under the disc with one or more finger pads pressed against the rim. Palm is in the handshaking position.
Backhand [throw] – [On the frontside position of the thrower] Where the throwing arm reaches backward towards the opposite side of the body (from the disc/throwing hand) and swings outward/away from the body while releasing the disc from the throwers grip, near the end of the arm swing motion, to complete the movement. (mimics a horizontal motion of pull-starting a lawn mower)
Basket – [born of the original pole hole] The disc golf basket, target, or disc entrapment device is the end goal for every “hole.” It is usually made of sturdy metal and the “basket” consists of a pan (or tray cage) and a series of hanging chains around a vertical pole that will catch or “trap” your disc inside during flight or when it comes to rest inside of the “basket.” (References: Disc Pole Hole and Pole Hole)
Bead – The bead of the disc is found on the underside of the rim. It is essentially an extra-rounded ring added to the bottom of the disc. A bigger or more pronounced bead will be easily noticeable compared to a beadless disc.
Birdie – A disc golf term for completing a hole one throw under par (also known as “one down” or “one below par”).
Black Ace – [slang term] An “Ace” that occurs when a player makes their first shot, or drive, into the basket of the wrong target, and not the one intended, according to the hole they are currently playing.
Blow Through – Where a putt hits the chain assembly and proceeds to slip through all the chains and out the other side of the target and onto the ground. (References: Cut Through)
BOB – Acronym for “Back of the Box” (or Bottom of the Board), refers to the person who throws last.
Bogey – Term for holing out (finishing the hole) 1 stroke above the par. (aka “1 Up”)
Bottom Stamp – A bottom stamped disc is disc golf disc that has no markings on the top. Instead it has a “hot” (printing style) stamp on the underside of the disc.
Bounce Back – When a putt hits the chains solidly on target and the putt bounces out of the target instead of staying in the chains or dropping into the basket. (References: Spit Out or Kick Out)
Bullet Putt [throw type] – A putt which uses speed to make the disc go straight. If this putt misses the basket it can cause a long “come back” putt. This type of putt is prone to blow-throughs and spit backs. (References: Jam Putt)
Card – (Short for scorecard) In tournaments, events, or casual rounds, players play in groups called “cards.” Your “card” will contain all players scores on a single scorecard to be turned in at the completion of the round.
Casual [round] – Term used that references a non-competitive disc golf round or event.
Casual [water obstacle] – standing water or puddles on a course that is not considered a water hazard and will not penalize the player a stroke should their disc come to rest in the casual water.
Chain Support – The structure from which the chains are suspended; a deflector support which often forms the top of a basket target.
Chained Out – [slang term] A term used during conversation, referencing the completion of a hole. (example: “I chained out on 10 with a bogey” or “…as soon as he chains out, we’ll get his score”)
Chains – A reference to the physical links and connectors on a basket or target. A deflection assembly which is designed to direct a thrown disc down into the tray component of a basket target.
Chains – [slang term] A reference to a missed opportunity to hole out with an effective throw. It occurs when a disc strikes the “chains” of the basket. (example: “I had a great Ace run, but I only hit the chains and it did not go in”)
[The] Circle – This is what helps defines a true disc golf “putt.” It is a measured 10 Meter circle (marked/unmarked) around the disc golf basket. If a player is throwing his/her disc at the basket within a 10 Meter (30 Ft) circle of the basket, they must follow an additional set of putting rules defined by the PDGA. Basically if you’re in the circle, your disc has to come to rest in the basket before any part of your body touches past the mini marker towards the basket. Failure to do so can lead to a “falling putt” penalty stroke. (Reference: [The] Green)
Collar – A reference to the physical construction on the top portion of the basket or target. Some manufacturers use a collar at the top of their equipment so it may be easily seen, aide in the visual reference of the basket on a course, or provide structural/aesthetic support to the basket/target.
Come Back Putt [phrase/approach-throw] – This is when an approach or missed putt has gone beyond the basket and the player has to make long putt or second putt to complete the hole. (References: Go For Putt or Run Putt)
CTB – [slang term] Acronym for “Closest To Box.” It is a humorous term that is used by players after a possible poor performing throw from the Tee Box (versus a good throw that makes a “CTP”). It is a play on the words “CTP.”
CTP – Acronym for “Closest To Pin.” It is a contest for accuracy during a disc golf round on a designated hole. Commonly, it is a challenge that is performed from the Tee on the first throw to the designated basket/target. Measurements are then performed, recording the distance from where the disc landed to the base of the “pin” (pole) of the basket. At the end of the round, the winner is declared by the person who landed “Closest To the Pin” and prizes could be awarded for this contest.
Cut Through – Where a putt hits the chain assembly and proceeds to slip through all the chains and out the other side of the target and onto the ground. (References: Blow Through)
Death Roll – During a tournament or round putts seemingly take on different characteristics. Discs will tend to spit back, blow through or hit part of the target and roll much farther away than the original lie. Hence, killing your score.
DFL – [slang term] Acronym for “Dead Freakin’ Last” This is a term used by players that may refer to themselves or others and where they placed as a finish on: the card, the round, the event, or a series. (depending on the person or conversation you can easily determine that the “F” may be substituted for a more colorful curse word for emphasis… that’s how I first learned it by listening to players)
Dirty Ace – [slang term] An “Ace” or shot that occurs when a player makes their first shot, or subsequent shot, into an unexpected object (i.e. trash can, storm drain, etc.) and not where they initially intended.
Disc – a circular object made of plastic or rubber used in flying disc sports. Discs come in different shapes and sizes and are made for a variety of purposes and flight paths. Discs are used for games such as disc golf, ultimate, guts, and freestyle.
Disc Entrapment Device – a target used to complete a hole, usually consisting of an upper entrapping section of chains, cables, tubes, etc. and a lower entrapping section of a basket or tray.
Disc “Karma” – action, seen as bringing upon oneself inevitable results, good or bad, either in this life or in a reincarnation when it is related to the actions of a disc golfer and/or a disc they locate or have possession of.
Disc Pole Hole [or Basket] – The target for catching the disc. (References: Basket and Pole Hole)
DNF – Acronym for “Did Not Finish.” This is a term used in scoring or results indicating that a round was not completed (or the series) where the results total would indicate a finishing place amongst other players.
Doink – The horrible sound a disc makes when it crashes into the side of the basket (or basket collar) before falling to the ground.
Double Bogey – Term for holing out (finishing the hole) 2 strokes above the par. (aka “2 Up”)
Drive – any throw off of the tee pad, or a throw from the fairway designed for maximum distance.
Driver – A disc designed for fast, long-distance flight. The driver is the most difficult to control.
Drop-In – [slang term] A descriptive term used in disc golf that conveys a very easy putt which required very little effort; normally when the distance is within arms reach or close distance to the basket. (example: “On my second shot, I parked my disc under the basket for a drop-in putt”)
Drop Zone – An area on the course, from which play is resumed as an alternative to or in replacement of play from the lie. The throwing area from within a drop zone is marked and played in a manner similar to the marking and playing of a teeing area. A teeing area may be used as a drop zone. A drop zone is a lie.
DROT – (Disc Resting On Top) This is where a disc comes to rest on top of the basket. This does not count as “holing out” and the player must mark the lie and take another shot to complete the hole.
Duece – Scoring term that indicates the number of shots, two, it took to complete a hole.
Eagle – Term for holing out (finishing the hole) 2 strokes under the par. [Double Birdie]
Escape Shot – A shot used to get out of a poor lie or tough situation. Usually these shots are verticals or rollers because it is extremely difficult to throw a normal backhand or sidearm shot.
Fade – During the slower portion of the flight, a disc will naturally turn left (for a person throwing RHBH).(Reference: Finish)
Fairway – The playing surface of a designated hole between the tee area and the green. Fairways can be very wide and open or tight and narrow depending on the course design. It can also be the path defined by the player or course where normal play is expected (versus the “rough”) [further away from the basket can be defined as the “Fairway”, closer to basket can be the “Green”]
Fairway Driver – A Fairway Driver disc is a driver disc designed for flight speeds faster than a mid-range and yet slower (and more stable) than a normal “high speed” driver.
Falling Putt – A follow through after a putt, within 10 meters of the target, where the player advances forward of the rear edge of the marker disc. If the player doesn’t demonstrate full control of balance before advancing toward the hole it will result in a stance violation. Players receive a warning for the first violation and all subsequent violations in the same round will incur a one stroke penalty, plus the player must re-throw from the lie.
Finish – Also known as the fade, as a disc is “finishing” its flight and losing velocity, it will naturally turn left for RHBH throwers. (Reference: Fade)
Flex Shot [shot type] – is preformed by throwing and overstable disc with an anhyzer angle of release down the left side of the fairway (for RHBH thrower). The disc travels from left to right then the natural overstability of the disc and gravity turn the disc back to the left. (References: “S-shot” and Helix)
Finesse (Touch) Shot – These are floating shots used for accuracy in tricky situations. (Same as Touch)
Flick – [slang term] A sidearm or forehand shot. (Reference: Sidearm, Forehand, and Two-Finger Grips)
Flight Plate – reference to the flat/semi-flat center surface section of the disc area (top or bottom). Commonly where graphics, images, or other information is printed or displayed.
Floater [shot type] – A putting style where the putter is thrown with the nose up or at an increased altitude to float into the chains. (Reference: Flick)
Forehand [grip/throw type] – A grip where the palm is up and the thumb is on the flight plate while the index and middle fingers are underneath the disc with one or both fingers pressed against the inside rim. (Reference: Sidearm, Flick, and Two-Finger Grips)
Frisbee© – flying disc made by Wham-O toy company. Although the Frisbee is a specific product, the term is commonly used to refer to many different flying discs.
Frisbee Golf – original foundation and formation of disc golf using flying discs and targets (usually baskets or objects). Players finish hole by hitting the designated/marked object in a specific zone or by landing their disc into the basket.
Frolf – [slang] for Frisbee Golf, though its commonality is not as frequent as many years ago when Disc Golf as a sport was founded and its popularity increased. This term is heard more and referenced when highlighting Disc Golf’s forefather sport: Frisbee Golf.
[The] Green – Putting area, typically a “circle” around the target with a 10m radius. It can be marked or unmarked, but the rules apply the same to designate it as a putting area. (Reference: [The] Circle)
Go For Putt [phrase/approach-throw] – (i.e. “Go For It”) When a player purposefully tries to get an approach shot or long putt into the basket. This shot must be high enough and travel far enough to actually make it to the basket. Missing this shot often requires a “Come Back Putt.” (References: Come Back Putt or Run Putt)
Grenade – Backhand shot very similar to a “Spike-Hyzer”, except with the disc placed upside down in the hand. The flight path goes straight up and back down with very little lateral movement.
Grip Lock – Expression used when a player releases far too late and makes an errant shot. (hence, they held on too long with “grip lock”)
Gypsy Golf – [slang term] This is when players create their a new route through an established course. For example: instead of playing the holes in order, players may choose to use the tee from hole one to throw towards hole 6. (Reference: Safari Golf)
Headwind – Wind that is blowing directly at you. This will make your disc more understable. For RHBH, your disc is more likely to turn right when throwing into a headwind.
Helix [shot type] – is preformed by throwing and overstable disc with an anhyzer angle of release down the left side of the fairway (for RHBH thrower). The disc travels from left to right then the natural overstability of the disc and gravity turn the disc back to the left. (References: “S-shot” and Flex Shot)
Herd Golf – [slang term] This is common term sometimes spoken on a course when a player locates that they are playing behind a large group of players that are usually 5 (or more) in size. It also may be heard when they are evaluating to “play through” (or around the large group) by skipping the hole the large group is on or not playing at all. As a note, in most situations it is more courteous to keep playing groups at a size of 5 players or less so that playing pace by everyone on the overall course is not greatly impacted. Herding groups tend to take longer due to talking, very casual pace, discs in play, and other factors. (example: “ our round would have gone faster, but they had some others playing herd golf which slowed us down”) Note: sometimes it would be acceptable for a large group to play if all players were each throwing a single disc or other factor that does not impeded the flow of play on a course.
High Speed Turn – High speed turn is a flight characteristic of a disc to turn to the right (for RHBH thrower) during the fastest part of its flight (the early flight.) The degree to which a disc resists high speed turn determines the disc’s stability. Discs that have a lot of high speed turn are understable. Discs that have a moderate amount of high speed turn are stable, and discs that resist turning right even at high speeds are overstable.
Hole – The target in disc golf, usually objects or baskets. The term “hole” encompasses the entire play area: tee, fairway, green, and target. For instance, Hole #1 can refer to the entire fairway and path traveled on the first play area or can refer specifically to basket #1 on the first green.
Holing Out – This is a successful putt/shot that comes to rest suspended in the chains or comes to rest in the basket tray. In can also be where it successfully strikes the designated target object between the markers when playing Frisbee Golf.
Hook Thumb [grip] – A grip in which the thumb pad is hooked on the inside of the rim and the rim is squeezed between the thumb pad and the crook of the index finger. The index knuckle is on the top of the outside rim. Hand position resembles using a disposable lighter.
Hyzer – A disc’s flight arc that fades to the left for the right-handed backhand throw. Also, it is an angle of release on the discs outside edge, away/opposite, of the thrower’s hand. (Example: the left edge of the disc is tilted DOWNWARD for a RHBH thrower)
Hyzer-Flip [shot type] – is very similar to an S-shot/Flex but follows a straighter line. An understable disc is thrown very fast with a hyzer angle of release. The disc will naturally turn or “flip” and bring its nose down in the process. This allows for a long straight glide.
Hyzer Putt [shot type] – A backhand putt (RHBH) that travels from right to left towards the target. Can also refer to the angle of the release where the putter is tilted with the right side of the disc raised at an angle above the left side.
Inbounds – Any area of the course that is not out-of-bounds.
Jam Putt [throw type] – A putt which uses speed to make the disc go straight. If this putt misses the basket it can cause a long “come back” putt. This type of putt is prone to “blow-throughs” and “spit backs.” (References: Bullet Putt)
Jump Putt – A putt where the player pushes off the ground with the lead foot at the time of release. Generally performed when a player is more than 10 meters from the basket so they can move forward of the marker disc after release and not be penalized for making a “falling putt”.
Kick Out – When a putt hits the chains solidly on target and the putt bounces out of the target instead of staying in the chains or dropping into the basket. (References: Bounce Back or Spit Out)
Kneeling Putt – A putting stance/position where one or both knees are required to be on the ground where the throw must be made from a kneeling position. Any point of contact is legal as long as it follows previously stated rules. (example: in line with the marker disc, no closer to the hole and within the acceptable distance behind the marker).
Lay Up [phrase/approach-throw] – When a player chooses to purposely not go in the target but instead right under or next to the target in an effort not to jeopardize going too far and having to make a “come back” putt. This shot generally ensures the next shot will go in with little effort.
LHBH – throwing form/flight description based on a player throwing left-handed with a backhand style.
LHFH – throwing form/flight description based on a player throwing left-handed with a forehand style.
Lie – The mark of where your previous shot landed, and comes to rest, it designates the area you must shoot from next to make a legal disc golf throw. This is often marked by a mini-disc marker.
Line – A flight path intended by the thrower.
Line Of Play – a direct line from your lie to the target. This determines legal stances and legal throws for the player.
Low Speed Fade – For RHBH, the natural characteristic of the spin to turn left as the disc slows down. This fade will happen at the end of the flight as the disc is losing speed. Different discs will fade more or less depending on design, throwing style, power, wind, and other variables.
Mandatory – A directional obstacle in disc golf. Usually a sign will indicate how to obey the mandatory. Mandatories can be placed on a hole for extra challenge or commonly for safety of nearby players or park users. Example: Disc flight paths must go to the right of the mandatory tree. (Reference: Mando)
Mando – [slang term] A directional obstacle in disc golf. Usually a sign will indicate how to obey the mandatory. Mandatories can be placed on a hole for extra challenge or commonly for safety of nearby players or park users. Example: Disc flight paths must go to the right of the mandatory tree. (Reference Mandatory)
Marker (Disc) – The mini marker disc or the thrown disc at rest, either of which may be used to indicate the lie from which the next throw is to be made.
Metal – [slang term] A reference to a missed opportunity to hole out with an effective throw. It occurs when a disc strikes the “metal” tray, top, pole, or chains. (example: “I had the birdie, but I hit metal and bounced out”)
Mid-range – (aka “Mid”) A mid-range disc is a driver disc designed for slower and more stable flight while maintaining a combination of distance and accuracy. Usually thrown on the second shot, approach shot, or subsequent shots.
Mini Marker (Disc) – [aka Mini] A small disc, not used in play, which may be used to mark the location of the lie.
Nose – front part of the disc that is pointed toward the target.
Nose Down – disc position where the nose of the disc is below parallel to the ground. A throw with the nose down will lose altitude and will fall down quicker than a flat throw. This will typically result in a less than maximum distance throw.
Nose Up – disc position where the nose of the disc is above parallel to the ground. A throw with the nose up will gain altitude and will slow down quicker than a flat throw. This will typically result in a less than maximum distance throw.
Obstacle – objects in a course that provide challenges to playing the holes. Some of the most common obstacles are trees, bushes, fences, signs, rocks, buildings, and mandatories.
Official – A person who is authorized to make judgments regarding the proper application of the rules during play.
Out Of Bounds – (aka O.B.) An area designated, by course rules, from which a disc may not be played, and within which a stance may not be taken. The out-of-bounds line extends a plane vertically upward and downward. The out-of-bounds line is part of the out-of-bounds area.
Overstable – (disc model/flight reference) when released flat, a disc has a tendency to fly left. When thrown RHBH, the flight characteristic of a disc that is an exaggeration of the discs natural spin. The disc naturally wants to fly straight at high speeds and wants to fade left during the end of the flight as it slows down. More specifically the overstable quality is most easily observed by the degree to which a disc resists “high speed turn.” Even at high speeds, an overstable disc won’t turnover to the right. Even in a headwind, an overstable disc will hold its line and want to fade left at the end of the flight. Overstable discs are designed to be thrown at high speeds.
Overhead [grip/throw type] – (aka Overhand) A shot thrown vertically or with an overhead baseball throwing motion. A vertical/overhead shot resembling the chop of a tomahawk. Discs are usually held with a two finger grip or hook thumb grips. (See Tomahawk Shot)
Pancake – A specialty shot that flips the disc upside down and the disc floats towards the ground. Can be used to “drop in” a landing area or to create a skip shot.
Pancake Putt – a putt used in the event a miss will create a bad disc placement (i.e. over a ledge, into water, etc.). The disc is held top plate facing away from the thrower with fingertips placed on the top plate over the rim and thumb resting outstretched on the bottom of the disc rim. The putter raises his full arm above his shoulder then quickly swings in a downward motion. His arm follows through the putt; the disc is released by all fingers slightly higher than the intended target. The fingertips will press into the top plate causing the disc to flip bottom to top and halt upon impact. A heavy putter or mid-range disc is suggested.
Par – like in ball golf, each disc golf hole has a posted par. The established number of strokes determined by the course designer or other person as being what a player should be able to score on a given hole mistake free.
Parked – [slang term/phrase] This is a descriptive term used by players to indicate that a great shot or desired placement was achieved. Like properly “parking” a car. (example: “man, did you see that drive? He parked it by the basket!” or “On the last hole I parked my disc and made a drop-in birdie”)
PDGA – Acronym for “Professional Disc Golf Association.” The PDGA is a membership organization dedicated to the promotion and sustainable growth of Disc Golf. It promotes the sport through player participation, tournament development, spectator participation, course development, rules and competitive standards, media and sponsor relations, and public education and outreach.
Penalty Stroke – a stroke that is added to a player’s score for breaking a rule, missing a mandatory, a water hazard, landing OB, etc. (Reference: Penalty Throw)
Penalty Throw – A throw added to a player’s score for violating a rule, or for relocation of the lie, as called for by a rule. (Reference: Penalty Stroke)
Play Through – Usually a courtesy request or comment when a single player (or small group) may be completing the course at a faster pace than a larger group of players. It may also relate towards the request to another player that may simply be resting (or playing very casually) with no hurried intentions. (example: “do you mind if I play through?”) More times than not, most regular player provide the courtesy of the sport and let the requester play through unless there are special circumstances (safety, an event, etc.).
Players Meeting – A meeting of players with the Director prior to a tournament, where players are given instructions about tournament procedures, the course, and any special conditions which will apply during the tournament.
Playing Surface – A surface, generally the ground, which is capable of supporting the player and from which a stance can reasonably be taken. A playing surface may exist above or below another playing surface. In cases where it is unclear whether a surface is a playing surface, the decision shall be made by the Director or an official.
Pole – A central pipe or post which supports the other components of a basket target.
Pole Hole [or Basket] – The target for catching the disc. “Pole Hole” is short for “Disc Pole Hole.” The Pole Hole was the first basket made for Disc Golf. (References: Basket and Disc Pole Hole)
Power Grip – throwing grip that maximizes snap out of the player’s hand. The fingers are pressed against the underside rim of the disc. For backhand, all four fingers are under the disc and the thumb is on top. For forearm/sidearm, both the index and middle finger are in contact with the rim to maximize power.
Power Shot – These are shots where high speed is employed to go over, around or through obstacles.
Practice Throw – A throw of more than two meters during a competitive round that does not change the lie. Provisional throws, misplayed throws, and stance violations are not practice throws.
Previous Lie – The lie resulting from the most recent throw, as evidenced by the marker disc or, if the marker disc has been moved, the corresponding approximate lie.
Provisional Throw – [aka Provisional] An extra throw, sanctioned by the player’s group or an official, that is part of an alternative sequence of throws that may be used in the case of a disputed ruling or to save time. Only one set of throws will be counted in the player’s score once a final ruling is made
Push Putt [grip/throw type] – The disc is held with the fingers on the rim of the disc and “pushed” with enough spin to carry to the target. The disc is held above the player’s shoulders and is thrown much like a football. Most generally used for short shots and putting when there are tall objects between the lie and the target. (References: Turbo Putt)
Putt – The final throw(s) of the hole aimed at getting your disc to come to rest in the basket. Any throw within “the circle” ( 10 meter radius) is considered a putt.
Putter or Putt and Approach Disc – a disc used primarily for putting, but can be used for approach shots or short drives. Putters are designed to fly straighter at slow speeds and are built for pinpoint accuracy rather than raw distance.
– Empty –
Relief – A change made to the player’s lie or surrounding area, such that an obstacle is removed from the vicinity, or when that is impractical, the lie is relocated away from the obstacle.
Re-Throw – An additional throw from the same lie which is played instead of the previous throw from that lie.
RHBH – throwing form/flight description based on a player throwing right-handed with a backhand style.
RHFH – throwing form/flight description based on a player throwing right-handed with a forehand style.
Roller – A throw where most of the distance comes from rolling the disc on the ground rather than flying through the air. Can be done with a backhand grip, sidearm/forehand grip, thumber grip, hook thumb grip or scooby grip. Different grips produce different rolling patterns for different situations.
Rough – Playing area off of the fairway that proves to be more difficult to make a successful shot. Can be tall grass, weeds, bushes, trees, brush, etc.
Round – A game of disc golf. Can be 9 holes, 18 holes, 27 holes, etc as the course dictates.
Run Putt [phrase/approach-throw] – (i.e. “Good Run”) When a player purposefully tries to get an approach shot or long putt into the basket. This shot must be high enough and travel far enough to actually make it to the basket. Missing this shot often requires a “Come Back Putt.” (References: Come Back Putt or Go For Putt)
“S” Shot [shot type] – is preformed by throwing and overstable disc with an anhyzer angle of release down the left side of the fairway (for RHBH thrower). The disc travels from left to right then the natural overstability of the disc and gravity turn the disc back to the left. (References: Flex Shot)
Safari Golf – [slang term] This is when players create their a new route through an established course. For example: instead of playing the holes in order, players may choose to use the tee from hole one to throw towards hole 6. (Reference: Gypsy Golf)
Sandbagger / Sandbagging [aka Bagger] – A player competing in a tournament division beneath their skill level in order to finish higher in that division and receive prizes by using the advantage of less difficulty, versus, playing in a division that would require equal or greater skill and the possibility to not receive prizes due to the higher difficulty of that division. (i.e. “Bob was bagging today in the Recreation Division when he knows he’s an Advanced Division player”)
Scissor Step – The footwork progression of a run-up before the release of the throw. (References: “X” Step)
Scooby [grip/throw type] – Using a backhand grip, hold the underside of the disc vertically next to your right ear and throw for a RHBH thrower.
Shot – A throw or stroke in disc golf. Each shot will result in one stroke.
Sidearm [grip/throw type] – A grip where the palm is up and the thumb is on the flight plate while the index and middle fingers are underneath the disc with one or both fingers pressed against the inside rim. (See also: Forehand, Flick, and Two-Finger Grips)
Skins – [slang term] A form of disc golf competition where players compete for prizes/money/scores on each individual hole rather than the total round score. (it was adapted for disc golf from other sports like: golf, curling, and bowling)
Snap – The hit (sometimes audible) of the release, when the motion of the arm creates a burst of spin on the disc propelling it forward. Snap is created when the disc is ripped out of the hand by the force of the arm swing. However, maximum snap is a product of correct form and hand grip rather than raw power or energy.
Snowman – [slang term] (perhaps 4 over par on a par 4 hole) is an informal term in for a score indicating that 8 shots were taken at a single hole. (Hence the number “8” looks like a “snowman” on a scorecard)
Spike-Hyzer [throw type] – A shot thrown high with an extreme hyzer angle to land vertically.
Spin – The flight characteristic of a disc during flight. Discs spin faster at the beginning of the flight and will decelerate towards the end of the flight. Spin is a result of snap, which is a product of proper throwing technique.
Spit Out / Spit Back – When a putt hits the chains solidly on target and the putt bounces out of the target instead of staying in the chains or dropping into the basket. (References: Bounce Back or Kick Out)
Stable – A disc that resists high speed turn and will fade to the left slightly as it slows down. These discs can be turned over using an anhyzer release or can carve a hyzer line when released with hyzer for RHBH.
Stability-Overstable – (disc/flight reference) when released flat, a disc has a tendency to fly left. (When thrown the right arm and backhanded)
Stability-Stable – (disc/flight reference) Flying straight; when released flat, a disc has a tendency to fly straight.
Stability – Understable/Turnover – (disc/flight reference) when released flat, a disc has a tendency to fly right. (When thrown the right arm and backhanded)
Straddle Putt – A putting position where the player and both feet are facing forward. The feet are generally spread shoulder width apart or farther and equidistant to the target.
Stroke – A throw or shot in disc golf. Each stroke counts as one (1) on the scorecard.
Supporting Point – At the time of release, any part of a player’s body that is in contact with the playing surface or some other object that provides support.
Sweep – When the disc drops into the basket tray and proceeds to sweep through or bounce up and over the rim and onto the ground.
Sweet Spot – That area of the target where a player can aim with confidence knowing the putt will stay in the chains or drop nicely into the basket. The Sweet Spot is self-defined for different players and different putting styles.
Taco – [slang term] When a disc strikes an obstacle, such as a tree, in the high speed part of its flight, the disc can bend (sort of like a taco shell). Depending on the plastic, some discs are permanently damaged but some will slowly return back to their original shape.
Tailwind – Wind that is coming from behind you. A tailwind will make a disc fly more overstable. For RHBH, your disc will want to hook more to the left.
Target – The end goal of a hole of disc golf. Targets are usually marked objects or baskets.
Tee Line – The line at the front of the teeing area, or the line between the outside edges of two tee markers.
Tee Pad – The location or designated area in which the first throw of the golf hole is suppose to take place from. Tee Pads are typically be made of asphalt, gravel, concrete, rubber, or other materials. A portion of a sidewalk or a utility marker flag or spray painted box may also be used as a tee pad.
Teeing Area – Similar to tee box. The area bounded by the edges of a tee pad, if provided. Otherwise, the area extending three meters perpendicularly behind the designated tee line. The teeing area is also a lie.
Throw – The act of advancing the disc towards the basket. This can be accomplished by many different throwing styles; Backhand, Forehand, Rollers, etc. (Each throw is counted towards the player’s score)
Thumber [grip/throw type] – A grip in which the entire thumb, from base to thumb pad, is on the inside rim and all four fingers are on top of the disc. Used primarily for Thumber Rollers.
Tomahawk [grip/throw type]– A shot thrown vertically or with an overhead baseball throwing motion. A vertical/overhead shot resembling the chop of a tomahawk. Discs are usually held with a two finger grip or hook thumb grips. (See Overhead Shot)
Touch (Finesse) Shot – These are floating shots used for accuracy in tricky situations. (same as Finesse)
Tournament – a disc golf competition. It can be large or small, and depending on PDGA sanctions, the rules can vary tournament to tournament. Run by the tournament director, the purpose of the tournament can be for various reasons such as fun, profit, fundraiser, charity, club competition, etc.
Tournament Director – [aka the “TD”] The director runs the event and is the final authority when rule discrepancies and/or violations occur during play.
Tournament Roll – During a tournament round putts seemingly take on different characteristics. Discs will tend to spit back, blow through or hit part of the target and roll much farther away than the original lie.
Tray – An open-topped receptacle into which the disc may fall or be thrown.
Tree-jected / Tree-nied – [slang phrase] This is a hybrid term that is used when a tree, bush, or limb: “denies” or “rejects” a throwers disc of a great flight, good placement, or it simply was blocked from the intended path. (example: “ohhh you were tree-nied on that drive” “your putt was tree-jected when it hit that branch”)
Triple Bogey – Term for holing out (finishing the hole) 3 strokes above the par. (aka “3 Up”)
Turbo Putt [grip/throw type] – The disc is held with the fingers on the rim of the disc and “pushed” with enough spin to carry to the target. The disc is held above the player’s shoulders and is thrown much like a football. Most generally used for short shots and putting when there are tall objects between the lie and the target. (References: Push Putt)
Turnover – (disc/flight reference) when released flat, a disc has a tendency to fly right. (When thrown the right arm and backhanded)
Turnover Shot – A shot intentionally thrown to have the disc flip and turn to the right rather than hook left (for a RHBH thrower).
Two-Finger [grip] – A grip where the palm is up and the thumb is on the flight plate while the index and middle fingers are underneath the disc with one or both fingers pressed against the inside rim. (See also: Forehand and Sidearm Grips)
Understable – (disc/flight reference) when released flat, a disc has a tendency to fly right. (When thrown the right arm and backhanded)
Unsafe Lie – A lie that is deemed unsafe for any reason (lack of footing, on a cliff, in a cactus, in a busy street, etc). Mark the lie at the closest reasonable safe life that does not advance to position towards the target.
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Warning – Where prescribed by a rule, the initial advisement a player is given for violating that rule, making the player susceptible to receiving a penalty throw for subsequent violations of that rule within the same round.
Wedge – A putt or shot that comes to rest, wedged, into the side of the basket as a result of the discs flight energy to which it forced it into the cage/metal assembly of the basket.
Wing – When gripping the disc, the side of the disc opposite the player’s hand. The position of the wing-up, down, or level-determines the release of the disc to be hyzer or anhyzer. Additionally, this can be an engineering description for the circumference edge of a disc (thickness, height, depth, angle, and width)
Worm Burner – [slang term] A throw that is released lower than intended and ends up flying into the ground well before the intended location.
“X” Step – The footwork progression of a run-up before the release of the throw. (References: Scissor Step)
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150 Class – A class of discs weighing 150 grams or less. 150 class discs are the only class of discs approved for play in Japan.